Training Programs

Agency Orientation
One of the Agency’s first priorities when training any new recruit is to provide him with an accurate and comprehensive understanding of the organization, its purpose, and its values. Orientation sessions take one to two weeks, depending on the recruit’s other responsibilities, and are designed to show the recruit the Agency’s inner workings and his place within the ranks, without revealing sensitive information for which the recruit doesn’t yet possess the necessary clearance.

GP Cost: 1.

Benefits: The agent gains 2 temporary skill ranks in Bureaucracy and Knowledge (Espionage) when making skill checks targeting or directly related to the Agency, as well as a +2 circumstance bonus with education checks directly related to the Agency. These bonus skill ranks may raise an agent’s skills beyond their standard maximum for this purpose only.

Recertification Time: 2 hours.

Basic Disguise Training
This training program provides the fundamental skills behind any workable disguise. It focuses on the comparatively simple aspects of creating an original identity rather than doubling someone.

GP Cost: 3

Benefits: Until the end of the current serial, the agent gains 2 temporary skill ranks in Bluff and Disguise, and Forgery when attempting to create or support a disguise. These bonus skill ranks may not raise an agent’s skills beyond their standard maximum.

Additionally, the agent gains a cover identity with a power rating of +4.

Recertification Time: 4 hours.

Basic Firearms Training
Many specialists don’t have a background in firearms when they’re first approached by the Agency. Thus, the Basic Firearms Training Program was developed to train specialists — and agents — in the basics of firearms usage and maintenance, from the ground up.

GP Cost – 3

Benefits: Until the end of the current serial, the agent gains the Weapon Group Proficiency
(Handgun) feat and 2 temporary skill ranks in Craft (Firearms). These bonus skill ranks may not raise an agent’s skills beyond their standard maximum.

Additionally, the agent gains the benefits of the Perfect Stance feat when firing a handgun (see the Soldier/Wheelman Class Guide, page 39).

Recertification Time: 4 hours.

Basic Self Defense Training
Specialists working undercover or inside secured facilities often can’t carry a weapon without arousing suspicion. To compensate for this disadvantage, these operatives are often rigorously trained in unarmed combat and self-defense techniques.

GP Cost – 3

Benefits: Until the end of the current serial, the agent’s Strength score is considered to be 4 points higher when making opposed Strength checks during grapple and trip attempts. Additionally, the agent gains the benefits of the Martial Arts feat when fighting against an opponent without the Martial Arts feat.

If the agent’s opponent possesses the Martial Arts feat, all benefits of this temporary feat are lost.

Recertification Time: 8 hours.

Covert Operations Training
Specialists frequently work in highly sensitive operations, where they must make every effort to
conceal their true motives from suspicious colleagues and investigators. This introduction to covert operations familiarizes the agent with deception and asset development, handoffs, shadowing, and counter-surveillance.

GP Cost: 3

Benefits: Until the end of the current serial, the agent gains the benefits of the Credible feat and 2 temporary skill ranks in Bluff, Sleight of Hand, and Surveillance (each). These bonus skill ranks may not raise an agent’s skills beyond their standard maximum. Additionally, the agent gains the benefits of the Credible feat (see the Faceman/Snoop Class Guide, page 52).

Recertification Time: 8 hours.

First Aid Certification
While often neglected by individuals with excessive confidence in their own abilities, first aid training is a serious topic for realistic agents. The Agency’s basic first aid course mirrors the first aid and CPR certification programs of the International Red Cross, and is of vital potential use in nearly every mission.

GP Cost: 1.

Benefits: The agent gains 2 temporary skill ranks in First Aid. These bonus skill ranks may not raise an agent’s skills beyond their standard maximum. Additionally, the cooperation bonus the agent grants when assisting with First Aid skill checks increases by an additional +2 (to a total cooperation bonus of +4).

Recertification Time: 2 hours.

Weapon Retention Training
Most agents remain armed as a matter of course, which can lead to a feeling of tactical superiority when dealing with the general public. The potentially fatal element that many agents forget is that in every encounter with a hostile adversary, there’s at least one weapon present: the agent’s. This training course is designed to instruct novice agents in the dangers of being disarmed and attacked with their own weapons, and to drill them in basic counter-disarming techniques.

GP Cost: 1.

Benefits: The agent gains a +4 circumstance bonus when resisting attempts to disarm him of a firearm. Additionally, each attempt to remove any weapon from the agent’s person suffers a –4 circumstance penalty.

Recertification Time: 2 hours.

Training Programs

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